Wireframing is an essential part of a UX Designer's toolkit. It's become the norm to wireframe your initial sketches in low fidelity to communicate your ideas quickly and effectively with the rest of your team. This course will address the needless trepidation some take when having to draw their ideas by covering some basic do's and dont's that will help you get started.
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Understanding when low fidelity wireframing is appropriate for your project
Fundamentals of drawing shapes and UI elements
Approach designs using content priority hierarchies
What is mobile first wireframing
How mobile first wireframing helps you to prioritise the right content first
What is rapid testing
Tools to help you start testing wireframes quickly
Using Marvelapp for testing mobile mockups
Who you'll learn with
With over 10 years experience in the UX Design industry, Ed brings a wealth
of knowledge to the course material on UXClub.com. Having delivered for clients such as
Renault, Nissan, Mastercard,
Virgin and more, Ed has experienced the entire design process from
UX strategy and quantitative
analysis all the way through to iterative design, execution and user testing. UXClub.com is a place where Ed
can share what he's learnt with anyone who's looking to learn something new about user experience design and change their career.